On some ships and with the right combinations hangar pets can add a reasonable amount to your overall DPS. This stacks up to five times. And seriously, don't change the red one. It says there: “Every ship can be flown with beam arrays + kinetic cutting beam. Thanks! This bonus stacks up to 3 times. )), Technophile (This trait is unlocked by reaching Level 15 in the Kits and Modules School), Cold Hearted Currently, I’m hitting up option 1 as it’s just easier to break into pets that way. are used (I tested on a 2 hangar ship without any special traits for pets)? While this Starship Trait is slotted, and you suffer more than 10% of your hit points in a 3 second period, you will gain 1 Repair Mode Counter. While in Combat gain 1 Calm stack every 2 sec: Promise of Ferocity Aprox 110 Aux with x3 Very Rare Doffs should max out recharge bays with the faster pets. Worth considering although I have not had the best performance out of them and if your hangar bay recharge it too fast they will bug out. What is this about? However, the effectiveness of this boost will drop off overtime. * The 3 part Iconian Resistance set has 5% chance to give team and pets 10% energy weapon damage. May activate once per two minutes. Question. I’m on console (Xbox), where we don’t have the benefit of parsers. Never mind. All combinations of [CrtD]/[DMG] + [Pen] are fine. Navigate to your ship's Starship Mastery status window to perform the upgrade. While this starship trait is slotted, activating Beam: Fire At Will or Cannon: Scattery Volley will provide a small boost to weapon damage, per weapon activation, for a short time as long as these attack modes are active. Sorry I’m not used to that kind of quotation-tags…, yes, that guide is a bit outdated from the skilltree point of view , for our new suggestion for a skilltree check: https://www.sto-league.com/skilltree-suggestion/. You mentioned changing modifiers above. Does the gamma space set work on hanger pets? Target gains +6000 Secondary shields for 30 sec. I put 3 Doffs (-4,-4,-3 sec.) If you are looking to max DPS pick Superior Area of Denial. (*) I have not worked out the minimum aux you can get away with and the minimum depends on the hangar pet base recharge. What is the multiplicative of cat2? This heal may be triggered once every 20 seconds. StarshipTrait set option 1: Scrabbled Fighters + Dominion Coordination + Coordinated Assault With all the changes (been away for almost 2 years now). Speaking in general a ship with as much tactical bridge officer abilities, tactical consoles and science consoles as possible is recommended to use, for the reason that they increase your DMG significantly. a key for a lockbox has a price from arround 4kk in the exchange ( juast as example ) with zen, they are cheaper yea, but who will get and buy zen so much, to get all these skills ?^^ basic, should be basic,not a pay to win guide :)anyway, its definatly a nice guide after all . +Crit Chance as shield facings damaged, +Crit Sev when. on it and it changed to 15 sec. Hazard Emitters: Clears plasmaburn and other hazard debuffs. Note: The budget in this example is set to Lobi, so no Torpedo Barrage, no Reverberation. Immediately upon receiving a third Desperation counter you will receive a large hull and shield heal and will be unable to gain Desperation counters for a while. There are certain traits that are never recommended. Pen mod wasnt nerfed, disruptor builds are fine, to use coalitions is good but expensive too . But if someone wants to get a starship trait, we should offer a list of good ones. (Reputation: Temporal Defense Initiative – Rank 1 @Tier 2, Rank 2 @Tier 6), Controlled Countermeasures (Reputation: Iconian Resistance – Rank 1 @Tier 2, Rank 2 @Tier 6). While there is some opinion injected into the tool here, we can't ever in good conscience recommend Harasser Mines or Demolition Teams to anyone. Each stack of Cold-Hearted causes: -10 All Damage Resistance Rating for 15 sec, -2 to Current and Max All Subsystem Power for 15 sec. Tomorrow I will be finishing some testing and updating the build guide section. With Hanger Recharge doffs. They tend to survive most fights and due to surviving reach and stay at rank 5 further boosting damage. I know they are expensive and no one needs them to be successfull in STO. Personally I wouldn’t use most of these unless building towards a full carrier theme over performance. (Reputation: Terran Task Force – Rank 1 @Tier 3, Rank 2 @Tier 6). We build very differently on console, specifically tac builds. It works even better with Lost Souls and max hangar recharge builds. For example, you can rate offensive traits higher by increasing the number. Reason? In addition, while Photonic Officer is active, you will gain a significant boost to your Exotic Damage and Outgoing Healing. Enemies that are Suppressed will have their Movement and Damage reduced, while also becoming incapable of targeting any Torpedoes, Mines or Fighters that are allied with the user of Suppression Barrage. You can also look up a starship trait and see what powers it affects, though some traits don't affect any specific power. Do you know if I trigger the mixed armaments synergy prior to torp spread will it buff the FAW I that entwined tactical matrices triggers? (Reputation: Gamma Task Force – Rank 1 @Tier 3, Rank 2 @Tier 6), Strength of Body then I want to ask. I recently cleared Elite Japori in 120 seconds flat on my SCI build. There are two important universal consoles: The assimilated module (Omega-Rep) and the Plasmonic Leech (exchange or Vandal Destroyer for KDFs). StarshipTrait set option 3: Scrabbled Fighters + Fiery Entrance + your preferred Traits from option 1 or 2. People can just ask r/stobuilds for trait suggestions! Elite Stalkers do not suffer from the downgrade in DPS that other Elite pets have. Attack Pattern Delta Prime (abbr. This bonus stacks up to 10 times. You can only slot 5 starship traits. Greedy Emitters (Ferengi Nandi – Risa event 2015): If that trait is slotted activating Energy Siphon, Tachyon Beam, or Tyken’s Rift Science Bridge Officer Abilities grants a buff which grants immunity to energy drain, reduces energy weapons power usage, and increases your subsystem power levels for 10 seconds. Option 2 works well with energy builds as Superior Area Denial trait supports your main weapons better. Directed Energy Modulation and Temporal Operative abilities grant +Exotic Damage. While this trait is slotted, whenever you activate Emergency Power to Shields, you will gain a boost to Weapon Haste that scales with your Shield Power and a temporary Secondary Shielding that lasts for several seconds. /u/Tilorfire27 and I have updated the Starship Trait Suggestion Matrix. Elite Scorpions and Elite Jem’Hardar do suffer from the DPS drop making them worse then the basic rare blue versions. The tool reflects both sides of that argument. you could join discord via a browser too, no need to install anything at all . (Reputation: New Romulus – Rank 1 @Tier 1, Rank 2 @Tier 6), Magnified Armaments My preferred way although it costs a lot more, is to get the Scrambled Fighter Starship Trait with x3 Flight Deck Officers that lower Hangar Bays recharge by 4 seconds. But you also should take on superior infiltrator with you. Due to Coordinated Assault every time we Beam Overload or Rapid Fire the hangar pets gain Rapid Fire 1 and Beam Overload 1, followed by Dominion Coordination giving hangar pets within 10km a further 33% damage boost. Hangar pets don’t count! This unlocks one additional device slot, a universal console slot, and one additional starship trait slot on the starship of choice. I was curious if this was intentional, or an oversight? While this trait is slotted your Aceton Beam and Overwhelm Emitters abilities cause radiation damage over time to enemies within 3km of the target. That is exactly the case, I’ve changed the comment, let me know if it’s clear now. If you are doing space missions, just choose the ones for space. I tested both normal + elite versions of the squadrons and scorpions lost out to peregrine fighters by quite a bit and to’duj squadrons lost out to to’duj fighters by a lot. “You get +16 energy for each subsystem from Plasmonic Leech with 9 points in flow capacitors.”, Is this a left over from the old skilltree?
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